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Showing posts from June, 2024

A Review: AeroGauge, N64 1998

A game that is remarkably similar to the popular Wipeout and Extreme-G games, with play that is nearly identical to that of said games. I found this one after testing out Extreme-G, and I thought that it would be an interesting game at the very least. AeroGauge is a sci-fi hovercraft racing game that pits the player against a lineup of varied 'aeromachines' in a series of races across different courses for a shot at a championship title. Play is simple and easy to pick up, and the game even featured limited split-screen multiplayer. The main difference between this game, Extreme-G, and Wipeout is that the vehicles in this game fly rather than hover or drive over the various tracks. I hated this game; it was just crap in my opinion, with very little in the way of redeeming qualities. The tracks were poorly laid out, with some ridiculously harsh turns, drops, and breaks that had my racer smash and wreck almost constantly. It was so bad that I avoided some tracks and despised havi...

A Review: After The Inferno, PC 2022 (18+)

** WARNING! THIS IS ABOUT AN ADULT GAME** One of a number of games that I have downloaded from the adult gaming site F95Zone over the years, and one that I enjoyed far more than I thought that I would. A game that puts the player in the role of the captain of a renowned mercenary group as he fights against a powerful empire on the cusp of destroying the last remaining free nations. All this while, he must try to salvage what little remains of his group, as many turn against him due to the lure of power and gold. It is also during this difficult time that he learns of a hidden skill and must decide how best to use it. This game was developed by The Classy Lemon, with the support of his many donors and fans through the subscription service Patreon. I didn't really think that this game was going to be all that good. However, I liked my playthrough quite a lot and found myself compelled to come back again and again. I found that the story was well paced and pretty deep and intricate fo...

A Review: Age Of Empires, PC 1997

An RTS game from the late 90's and one that would go on to spawn a very successful and long-running series of games that is still going strong today. Gameplay is simple, allowing the player to lead one of a variety of nations through four technological ages, gaining access to new weapons, buildings, and units as play progresses. There are several game modes and a string of different campaigns with a mix of tasks and overall goals for the player to complete. One of the charms of this game is that it isn't too hard on newbies and can be learned and played without lengthy tutorials or guides being needed. The game uses the Genie Engine, a 2D sprite-based game engine that was used quite commonly for RTS titles of the time. Originally touted as Civilization meets Warcraft, some found that this game failed to live up to those expectations when released. While I was not 'blown away' by this game, I will admit that it was still pretty good. Though I did find some issues that bo...

A Review: Alien Breed, Amiga 1991

Alien Breed is a top-down 3rd-person horror shooter, developed and published by Team 17. This is the second ever title to come from the developers at Team 17, with the first being a game called Full Contact. The themes and looks for Alien Breed are heavily based on the Alien films, as well as the games Laser Squad and Paradroid from the 8-bit era of arcade games. The player is tasked with taking a marine and trying to discover why communications with a starbase have ceased, much like in the plot of Alien. Collecting credits and weapons upgrades along the way, so that they can deal with the increasingly powerful hordes of alien creatures. When released, this game caused quite a lot of controversy due to some of the themes and, more specifically, the cheat codes that could be typed into in-game 'Intex' consoles. Such as 'I EAT PITBULLS FOR FUCKING BREAKFAST MATE' which would give the player seven additional lives. These codes only got worse and caused quite a stir among c...

A Review: Aero Fighters Assault, N64 1998

Aero Fighters Assault is a 3rd-person arcade-style flight sim developed for the N64 by Paradigm Entertainment and published by Video Systems. I found this game listed on an old website that has since been shut down for fifth-generation home console games. I was interested, so I decided to download it and give it a go. Although it plays very much like an arcade-style game, I didn't think it was too bad for what it offered. Play is very simple, with the player taking one of a variety of jet-air craft and going up against an evil world organization known as Phutta Morgana. The game is broken up into a series of fairly standard missions, with a minimalist plot thrown in to tie everything together. This is the only game in the Aero Fighters series that comes with fully 3D graphics and is the sixth and final game in the series. Not long after this game came to market, Video Systems began to experience financial troubles before eventually closing due to bankruptcy in 2001. I'm one of ...

A Review: Advanced Battlegrounds: The Future Of Combat, PC 2003

This game was one of those titles that really pissed me off. Despite the date of completion listed on my notes, I actually played this game years ago, some time around 2018, or so I believe. Yet I decided that I had somehow been too harsh and thought to give it a new playthrough with a fresher perspective. Nope, still a big pile of steaming horse plop. Developed by a Polish developer, this game was a mostly classical-style FPS with nothing hugely innovative or fresh. The gameplay consists of leading the player character, Bolt Logan, on a series of fairly standard shooter missions. Going through a series of stages and worlds in pursuit of Logan's former partner, Pointer. The game uses its own purposefully built engine, known as Chrome, that would go on to feature in an array of games that Techland would come to develop over the years following Advanced Battlegrounds and was also used by other developers on license. I can describe this game in three simple words: 'A Let Down'...

A Review: Advance Wars 2: Black Hole Rising, GBA 2003

Strangely enough, I actually completed this game before I did the original without even really realizing it, but I made a proper playthrough much more recently. Play is pretty much the same as the first game, just with better balancing and more focus on telling a story. The player also gets access to some new units, and there are new enemy CO's to battle against. Originally, this game was not released in Japan and was cancelled until a compilation of games was released as a bundle with this title in it. In 2015, Black Hole Rising was put on sale for the WiiU via the Nintendo e-shop and could be played through an emulator that came packaged with the game. The original had a new multiplayer feature added that allowed for players to battle each other via linked Gameboy's, which was praised by critics of the time. I never personally played the multiplayer, but it was a nice addition to the game, I thought. Personally, I liked this game quite a lot. I knew what I was getting into an...

A Review: Advance Wars, GBA 2001

The original teasers and magazine articles really sold this game short, I feel. From my memory, it was seen as a title and genre that would not perform well on a handheld gaming device. I really wish I hadn't listened to those articles, as I was kept from an enjoyable experience for far longer than I would have been if I had taken the plunge. The gameplay consists of leading small armies across land, sea, and air in a campaign to free a nation and save the world, with an overarching plot of sinister masters pulling the strings of their puppets from the shadows. This game has quite the past to it as well. Originally, Advance Wars was never meant to be sold outside of Japan. Nintendo thought that western gamers would not have the patience and interest to play a slower-paced game like this one, much less a turn-based strategy title. In order to appeal to a wider audience, Advance Wars was purposefully developed to be as simple as possible, with a detailed tutorial built into the game ...

A Review: Acid Tetris, DOS 1998

This is a weird one, to be honest; it is literally a Tetris clone with the exact same gameplay but with some questionable visual and audio changes. Stack blocks of various sizes and shapes and attempt to make a solid line that then vanishes with a score addition, then do it again and again as the speed of the blocks increases with each level. Only this game had an annoying 'Smiley' companion that would do its best to make the player fail. I remember downloading this game from an abandonware website some time ago on a whim and then pretty much forgetting it existed for a time before digging it out of my 'Hobby's' folder and loading it up. Being that this is a free-to-play freeware game, there is not a lot of information to go on, and it seems to be something that the developers made for fun. Commonly, this happened in the 1990's during the 3.5-inch floppy era of gaming. Companies would make games like these and ship them as a freebie to go with an order for anoth...