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Showing posts from January, 2025

A Review: Civilizations III: Conquests, PC 2001

Civilization III Complete is the third game in the bestselling series of 4X grand strategy games, developed this time around by Firaxis Games and published by Infogrames Interactive. It was released in 2001, followed by Civilization IV. Unlike the original games, Civ III was not designed by Sid Meier but by Jeff Briggs and Soren Johnson. Much like in the first two games, the player takes control of a budding civilization and leads them from the primitive age all the way through to the space age. The player must construct cities, train units, manage diplomatic relations with opposing factions, and balance the needs of their civilization with the needs of the world at large. I liked this game a lot and can remember it being one of the first games that I ever secured a copy of to play on my then-dedicated gaming computer. I must have sunk at least one hundred hours into this game by the time that I decided to move on to the fourth game, and I can hardly remember having any major issues at...

A Review: Civilization II, PC 1996

Civilization II is a turn-based 4X strategy game developed and self-published by MicroProse for MS-DOS computer systems. The game was later ported to the PlayStation One by Activision in 1996. Play is mostly unchanged from the first game and again requires the player to lead a civilization from the primitive age all the way up to the modern age. With an emphasis on management and grand strategy tactics, the player must balance the needs of their nation with the need to expand and conquer the world. The game can be finished in a variety of ways, from cultural and military dominance all the way to winning the space race and settling on a distant world. For me, this is a markedly better game than the first one; it still suffers from the same issues, but they are much less obstructive to play than they were in the first. The issue of whether primitive units can beat advanced units is still a problem I found. Having an enemy spearman or horse archer destroy a mechanised infantry is wholly f...

A Review: Civilization, DOS 1991

Civilization, or Sid Meier's Civilization, is a 1991 turn-based strategy game developed by MPS Labs and published by MicroProse for MS-DOS, Amiga, PC-98, Atari ST, Windows, Macintosh, Super NES, Sony PlayStation, and Sega Saturn home gaming systems. A 4X game (Explore, Expand, Exploit, Exterminate), Civilization puts the player in the role of a ruler for one of a collection of different nations. The player is then tasked with leading that civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and the military. The player can control individual units and advance the exploration, conquest, and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates, and research priorities.   This is easily the first game that I can remember ever having put over 60 hours into over the years. I spent days after days just playing this game to its end...