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Showing posts from May, 2024

A Review: Aces Over Europe, DOS 1993

The second game is the 'Aces' series of titles from Dynamix and Sierra On-Line and the direct follow-on to the game Aces of the Pacific. The gameplay is almost identical to the first game but is set in the European theatre of war instead. Allowing the player to become a young pilot for one of three factions: the United Kingdom, the U.S.A., or Nazi Germany. Before going on to complete a variety of mission types, from standard dogfights through to strafing runs on enemy troop positions.   With my playthrough of this game, I took my time and was more open to the faults and flaws that might have come along with it. I was pleasantly surprised to find that Aces Over Europe was actually a better game than the original. The exact frustrations from the first game followed me into this one, but I was more prepared to accept them. There were still issues regarding the scripting and mission flags, in my opinion. I also felt that the same problems with completing mission objectives persiste...

A Review: Aces Of The Pacific, DOS 1992

When I first downloaded this game, I was stupidly excited to be able to play it. All the reviews and comments that layered hype onto this title had me thinking it was some sort of 'super game', for lack of a better way to describe it. Instead, I was left frustrated and disappointed, and I felt somewhat bitter about the whole thing. First and foremost, the actual flying part of this game is pretty good. Nothing is stupidly hard to get into, and actually piloting the planes is quite easy. There is an arcade-like feel to this game that I think helps open play for much more casual types of gamers. This means that this game doesn't require the player to read a huge instruction manual to just start the plane's damned engine. I can remember at least three other aircraft sim titles that I have encountered that you need to read the manual for just to be able to start your plane's engine, let alone actually fly. Being able to just 'hop in and go' was very much welcome...

A Review: Aces Of The Air, PSOne 2002

This game is one of those titles that is quite hard to find any solid information on. It's what I would call the gaming equivalent of a 'direct-to-DVD film' and, as such, seems to not have really made much of an impact. There are some user and gamer reviews across various websites, but nothing (that I could find) from the critic side aside from two separate reviews. Play is really simple and consists of taking one of a variety of World War II-inspired aircraft and battling from stage to stage, in a style similar to what I would expect from an arcade game. In fact, I suspect that this game was originally intended for arcade cabinets but somehow found itself released for home consoles instead. In honesty, I did not care much for this game and actually found it to be dull, repetitive, and lacking in any real depth or worth. Play is mostly the standard tropes for a game like this, limiting missions to dogfights, bombing runs, and other such dated cliches. Once a playthrough is ...

A Review: Abuse, DOS 1996

This game is a run-n'-gun platformer from the mid-90's with a futuristic vibe and a fairly simple plot that is easy to get into. I found this game on an abandonware site in the early part of 2022, and after reading about it, I thought that it would be fun to give it a shot, and I'm glad I did. Originally released for the MS-DOS platform, Abuse eventually ended up being ported to Mac, IBM, and Amiga, with a port to Linux released in 2009. A shareware version was released by Crack do Com in the late 1990's, and the game's source code has been in the public domain since around the same time. Despite the amount of polish and the solid gameplay, this title only had a development team of three people and a total budget of $150,000.   I liked this game and enjoyed my playthrough for the most part, though I found the enemy's swarming the player towards the late game a point of frustration. The puzzles were well implemented and provided a nice break in pace. The enemies...